package com.game.object;

import org.andengine.engine.camera.Camera;
import org.andengine.extension.physics.box2d.PhysicsWorld;
import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public abstract class Proyectil extends GameObject {

	public Proyectil(float pX, float pY, ITiledTextureRegion texture,
			VertexBufferObjectManager vbo, Camera camera,
			PhysicsWorld physicsWorld) {
		super(pX, pY, texture, vbo, camera, physicsWorld);
		// TODO Auto-generated constructor stub
	}

	public void dispararEjeX_Derecha(float yPosicion)
	{
		getBody().setLinearVelocity(10f, yPosicion);
	}
	
	


}
